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She-Hulk’s costume designer reveals the Disney+ series’ biggest challenge

when She-Hulk: Attorney at Law Arriving on Disney+ last year, it took the artistic and narrative expectations of the Marvel Cinematic Universe to new heights. The live-action series follows the adventures of Jennifer Walters/She-Hulk (Tatiana Maslany), whose new gamma-inspired superpowers transform her into a taller, stronger Hulk. Marvel Studios’ CGI approach to bringing She-Hulk to life has garnered a lot of attention, and he’s even been nominated for a few awards – and in a new interview, the series’ costume designer shared some info on how that came to be, with help from Maslany’s blogger, Malia Arrayah.

“It was amazing,” Ann Foley said the This week in Marvel Podcast. “It was fun, it was really challenging figuring out the math to be completely honest because that was really important to Marvel. Like, what’s the math? The difference between Tatiana and Maliah, which is our visual reference or lighting reference.”

“The process started as soon as we had the Malia team, Ryan Meinerding who is the head of visual development for Marvel or Vis Dev as I like to call them. He created the musculature so we talk about She-Hulk and he knows that what it was — it was the size of the hulk, what its muscles were, and then We took that numeric information and made a muscle suit that was made for Malia. And then once we had the muscle suit on, and then we knew, we could figure out that math easily. We’d build the suit, like the opening courtroom suit, for example, to fit Tatiana, and figure out how the scene would play out. Personality “Tatiana, Jane Walters is going to court, and you never expect She-Hulk to be in court. So, she’s not wearing a suit that has any stretch capabilities. So we take that suit, and then we do a fit with Maliah afterward to see what kind of stretch he can form.” Normal. How short would the skirt? Where would it go? It would rip, you know, on the leg? How far would the sleeves go on the we’re on the arms, you know, in the arms. Where would it rip, you know, at that shoulder point? All that stuff was Really cool, really interesting. And it was all real. Those were pressure points real. So fortunately we got the gift financially to be able to discover these things. Then VFX scans Malia for the costume every time they work so they can use that information to help create She-Hulk. “

What were you thinking She-Hulk: Attorney at Law? Share your thoughts with us in the comments below!

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